Source code for gd.memory.enums
from gd.utils.enums import Enum
__all__ = ("Scene",)
[docs]class Scene(Enum):
"""An enumeration that represents ID of different scenes in the game."""
UNKNOWN = -1
MAIN = 0
SELECT = 1
OLD_MY_LEVELS = 2
EDITOR_OR_LEVEL = 3
SEARCH = 4
UNUSED = 5
LEADERBOARD = 6
ONLINE = 7
OFFICIAL_LEVELS = 8
OFFICIAL_LEVEL = 9
THE_CHALLENGE = 12