Source code for gd.memory.enums

from gd.utils.enums import Enum

__all__ = ("Scene",)


[docs]class Scene(Enum): """An enumeration that represents ID of different scenes in the game.""" UNKNOWN = -1 MAIN = 0 SELECT = 1 OLD_MY_LEVELS = 2 EDITOR_OR_LEVEL = 3 SEARCH = 4 UNUSED = 5 LEADERBOARD = 6 ONLINE = 7 OFFICIAL_LEVELS = 8 OFFICIAL_LEVEL = 9 THE_CHALLENGE = 12